All other ship files encode a more reduced set of sprites, 37 for fighters, 17 for starbases and 22 for missiles, exploring various types of symmetry. Still, there's only one ship file that actually has the full set of 62 sprites: Ayer's Rock. The game handles every ship internally as having 62 sprites, with 12 sprites per rotation set around the Y axis (30 degree increments), and with every rotation set having a 30 degree angle increment around the X axis. On one hand, i managed to figure out how the game handles the various types of ship encodings. There's been a lot going on on the WC2 ship conversion front. I gotta say, I'm surprised how well it looks in the WC2 palette! The WCP Dralthi is a bit more detailed than the WC3 or WC4 versions, and the quality difference is noticeable even in the low-resolution sprites used by WC2:Īs an aside: since the importer can now read WCP meshes, I couldn't resist trying to import one of the Nephilim ships into WC2 :-) Here are a few WCA screenshots showcasing the Manta. ![]() Quick update: I improved the ship importer in order to handle Armada and Prophecy ships, so I'll be able to import the WCP Dralthi instead of the WC4 one. Looks like it could be fun! But first things first: finish that Dralthi. As an aside, I also began thinking about a way to use the new COM file to expand the WC1/WC2 mission environment and hook a new scripting system. Began exploring the possibility of making a COM file for dynamically patching SO2 into supporting full-angled ships and started tweaking the Dralthi stats. WC2 Ship Importing: last but not least. Naturally, i have a research stream were I'm exploring this. Part of the CEL chunk structure is different, and the VGA chunk corresponding to the Huffman stage seems to be encoded differently. Looking into it, it seems there are *two* variants of the WC3 3DO codec, which is very interesting. WC3 3DO Movies: ok, so I thought I had the movie decoder fully documented, but recently discovered the script I put together perfectly uncompresses one file sample I had, but apparently doesn't decompress the movie files I am ripping from the CD images i dumped into my hard drive. This new version of the Privateer 2 patch can be downloaded here, feel free to join into the ongoing CIC thread here Hopefully this option should help with that. It becomes necessary to coerce P2 to use one specific MIDI device, which can be problematic, especially in Windows 8. Third party MIDI software synths are a great alternative to Microsoft's default synth, but unfortunately might now work well together with P2 as of yet. Privateer 2 Patch: Since the first release, I managed to make a few tweaks to the MIDI code and added a very simple setup utility which allows selecting a specific MIDI device for use with P2. ![]() You can get it here and follow the CIC thread here. The subtitle code ended up being reworked as well, and should hopefully work better in the more recent versions of Windows. Basically, i changed the DirectShow interface being used by the patch in order to improve compatibility with Wine, which means the patch now works correctly on Linux. ![]() WCP DVD Patch: due to the release of the WCP on GOG, i decided to revisit my WCP DVD patch and make a few improvements. I've been making a few tweaks here and there to a few of my projects since the last update.
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